![]() Good Bad Bugs: In Mighty Gunvolt Burst, if you quickly switch to a loadout with RAY that has Xel Decay, and then back before it can do any damage, any health taken from the enemy is added to your own, turning RAY's biggest weakness into a recipe for free health.Sure, you need to get up and personal, but you will melt bosses with that! Just give any character a short projectile lifetime, high projectile speed, high damage and a bullet count of 5 and waltz around with turbo fire (if your controller has it) or Full-Auto.It helps that her campaign is much more generous with health pickups, even when Xel Decay is deactivated, which allows you to fight bosses at full health, as there's a pickup just before the fight. The result is a very powerful character that can maintain a fairly low CP cost, with potentially no need to use projectiles (albeit with the cost of the last being struggling against opponents that stay out of RAY's reach, such as Dynatron, Aviator, and Teseo). RAY is almost tailor made for easy A or S ranks in a game where almost everybody has to use a projectile and risk potentially heavily damaging themselves by getting too close, RAY is designed with great melee options, such as her starting Chaos Claws (which give her a three-hit attack) and her Aerial Action, with her only major weakness (her Xel Decay) being able to be disabled for a fairly low cost.She can also throw in other modules for her Anthem to take advantage of such significantly cutting down the damage she takes, negating knock-back, and giving herself infinite jumps to trivialize many situations. Although many of her set-ups are fixed, that doesn't stop her from using other modules that can max out attack power and/or using the Full-Auto module to make mincemeat out anything stands in her way while her Anthem is active. With the addition of Joule and her Anthem ability, she can temporarily use any custom weapon set-ups regardless of CP limit.This, specifically with Homing and 3x damage, also works surprisingly well with Spread Shot and Cluster Shot, coming at enemies with 15 times the power of a single shot, though you may wanna lower the duration a bit.Say hello to Fast Explosive 3x Damage Accurate Homing shots launched every half second, and at lower CP than you'd think. For 1,000 CP, you can set the Charge Shot upgrade to automatically charge at near instant speed, allowing you to use very powerful shots at about 25% of their normal CP cost if you can put up with the reduced rate of fire.Kurona and Copen can use this combo as well (as can Joule, but the player has to unlock Parallel World, which is unlocked by beating her campaign), while Ekoro can create a fairly close version without altering the Max Angle. The result is a weapon that homes in on anything on the screen, completely removing any need to aim, because even at average speed, it is almost completely impossible to dodge (to the point bosses can't escape the bullets), and can eat through enemy health in seconds, even at the most basic damage percentage. With about 6000 CP, Beck's Spark, Missile, or Fire bullet types can be set to have a wide homing range, a Max Angle that changes 90 degrees, a "Strong" accuracy, and the ability for the bullets to pierce through walls.For even more shenanigans, set Diffusion Type to Explosion and set Explosion Count to 3. You need at least 12,000 CP to pull this off, but it absolutely annihilates anything that you could possibly damage. Set Shot Bullets at 5, Attack Power to 3x, and Full-Auto to 16 Shots/sec. ![]() Mighty Gunvolt Burst not only mended the length by default, but was a much more ambitious and unique game thanks to the weapon customization system and more variety between the abilities and style of the playable characters. Even Better Sequel: Mighty Gunvolt was a pretty straightforward Mega Man clone but lacked any real substance, and required DLC to even make it a full-length title. ![]()
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